![]() ![]() ![]() Should be an animation controller name (such as _v2.move), or an animation controller defined under the Json path "minecraft:client_entity"."animation_controllers" in the /entity/.entity.json file. And it must be either a single word (no spaces) or a quoted string. And it must be a single word that has no space or a quoted string. Specifies the conditions for stopping animation.Ĭontroller: string: basic_string Must be a string. Stop_expression: string: basic_string Must be a string. Specifies the duration of the gradient animation. Specifies the animation after the first animation stops playing.īlend_out_time: float: float Must be a Single-precision floating-point format number. Should be an animation name, or an animation defined under the Json path "minecraft:client_entity"."animations" in the /entity/.entity.json file. Next_state: basic_string Must be a string. v1.0 to the end of an animation name because it generates many molang errors while the animation is running, causing the game to lag and possibly crash. ), or an animation defined under the Json path "minecraft:client_entity"."animations" in the /entity/.entity.json file (e.g. Specifies the targeted entities.Īnimation: string: basic_string Must be a string. Syntax playanimation ArgumentsĮntity: target: CommandSelector Must be a player name or a target selector.
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